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Abstract
Since 2004, online videogame industry has grown significantly. Players use 3D-generated figures
called ‘avatars’ in cyberspace. High-leveled, stronger avatars are often traded in online auction
sites such as Ebay or PlayerAuctions by online among players with real money. This paper studies
the online avatar auction market. Among hundreds or even thousands of avatars listed online, only
few deals are made every day. I collected data on successful deals (N=173), categorized avatar
depending on attributes, and used Hedonic Regression model to examine which attributes affect
the avatar prices the most. As a result, I discover that attributes indicate avatar power and previous
owner’s dedication to game are significant in determining avatar price.