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Abstract

Technology has created new environments. Cyber places are places online where people can communicate with each other. Twitch.tv is an online live streaming platform centered around “streamers” broadcasting themselves playing video games. Although Twitch has grown in popularity and now a variety of content can be found there, from cooking shows to global esports tournaments. Twitch has a unique trait in the form of a live chat feature that allows viewers to communicate with each other while watching a stream. Like-minded people are able to find each other and connect while being entertained. Traditional social interactions like these lack the key face-to-face element that traditional social interactions possess. However, can traditional traits use to define communities be applied to Twitch.tv, so that it can be understood as a new form of community? A sample of Twitch streams will be observed for elements of community to see if they can be defined as new forms of community.

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